![]() That being said, I should be considering how my carry weight is going to effect my movement capabilities throughout the raid. It may also create more value in many items as some items just may not be worth it to pick up over your own gear. This simple change will bring more credibility the current weight system by creating the intended effect on "Risk vs. You should not be able to receive anything back from insurance if you do not die during the raid. I don't think this current system is healthy for the games economy as a whole. The current insurance system gives a unintended backdoor for players to safely return their gear back to the Hideout, whether they die or not. It might not be worth it."Īll this dialogue is seemingly cut off with the current implementation of the insurance system. So maybe I should not carry this extra Gen 4 in my backpack. If my stamina drains too quickly while running during a fight, I may get caught out and lose everything. This is good, as each mechanic in a game of this nature should have drawbacks to make players evaluate what they are willing to risk in order to be rewarded. If I carry more, I make more (economically), however my movement is penalized. The weight system does add value to the game in many ways. If he dies with another players gear, he stands to lose nothing economically. What I mean by this is, the dead player loses everything while the victorious player now has all reward and no risk during the rest of the raid. Secondly, these actions wrongfully effect the "Risk vs. First, this behavior trivializes the current weight system of the game by not making the player consider which things he or she should be prioritizing while looting another player. I think this problem is a big deal for two major reasons. No big deal, right? Well, I think it is a big deal. If they die later in the raid, it won't matter much from a economical standpoint, because they already hid their gear, they'll get it back in a day or two. Only with all of their ditched gear returning to them in one day's time. If they make it out of the raid with their new prize winnings, they seemed to have made a large return on their investment. They do this knowing that they now have a seemingly free raid on their hands. That being said, my problem begins when I begin to see players of all kinds of skill levels kill another player, only to hide ALL of their gear and pick up their dead enemy's ENTIRE loadout. I would hate to try and hall ass in a firefight with 45 kilos of gear, IRL. Both of these gameplay adaptations are great and lead to more in-depth immersion and realism. This is how I see it.ĭue to the recent weight system changes leading to slower gameplay and more realistic capabilities of your PMC, many players have began to do things like drop unnecessary weight during gunfights or even using stimulants far more often. I hold the position of You should not be able to receive anything back from insurance if you do not die during the raid. Lastly, I will be covering a potential solution to the aforementioned problem.Īfter talking with many other EFT players, I believe I hold an unpopular position on this topic. Second, the effects this problem has on the game. ![]() In this write up, I will be covering three things First, the problem, how I see it. ![]() ![]() However, I haven't stopped playing Tarkov and have found more enjoyment in the game ever more than before. So it has been a while since my last write up on the EFT subreddit. ![]()
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